

"Jade is an important part of Mayan and maybe a bit of Aztec, associated with water and many other things," Augusto said.

Every time you pass by, the Jade Skeleton is chatting with you," said Graham. We decided we're going to put the skeleton in all the way through. Its custodial Jade Skeleton, originally a minor character in the game's first dungeon, inspired a massive redesign of the level post-beta. The game's earliest climax, and site of its first boss, is Templo de Jade. The more-water-than-mud variety of bog is intentional, too - they're the kind near Augusto's home region. Instead, players visit Los Manglares, a lagoon-esque marsh inspired by Mexican mangroves. Their newest siblings are a change of pace from cliché gaming analogs like the lava world or water world. For starters, only two veteran locations make an appearance. "Those kind of things, they're invisible for people outside of Mexico."ĭrinkBox pushed to make the sequel distinguishable from the original Guacamelee!, despite how visually realized it already was. The path to the sequel's climactic level, Templo de la Serpiente, is fittingly decorated with floating golden Eagle Hooks, which are a new means for players to slingshot around the screen. Graham Smith, DrinkBox's co-founder, and producer on Guacamelee! 2, gave examples of leftover ideas from the first game, like a nightmarish sentient cactus, Cactuardo, and giant snakes who chase the player but can also be jumped on, platform-style.

But that's the first thing that jumps out for people like me, from Mexico." "Those kinds of things, they're invisible for people outside of Mexico. "Eagles and snakes are emblematic figures in ancient cultures in Mesoamérica, and they were always in my mind when doing this game," said Augusto Quijano, the game's lead concept artist and animator. Late in the sequel's story, an inversion of Mexico's national tableau is created as Juan enters the mouth of a giant stone serpent. It is, after all, a place where they can deliver messages between the living and dead, suplex demonic chupacabras, reach summits with a well-timed Rooster Uppercut and polymorph into god-like chickens. If players can manage the game's breakneck pace, they'll discover that the Toronto-based developer has invited them back not only to an electric Mexican fantasy but also deeper into the core influences and imagination that set the first game apart. Several years after the events of Guacamelee!, protagonist Juan Aguacate returns to familiar gameplay loops: directional special moves for both platforming and combat, dancing between parallel dimensions and, on this occasion, visiting alternate timelines. By subscribing, you are agreeing to Engadget's Terms and Privacy Policy.
